

- #CLASH ROYALE BALANCE CHANGES NOVEMBER 2017 UPDATE#
- #CLASH ROYALE BALANCE CHANGES NOVEMBER 2017 FULL#
This is a fix and clarification of the stun/freeze mechanics: All stun/freeze effects will now pause the target's attack, causing them to retarget when they resume. This change is for consistency with the Rage spell, but it also serves as a little boost to the Lumberjack.Ī slight boost to help the Bomb Tower hit faster moving targets.Įlectro Wizard: No longer permanently stuns Lumberjack: Rage Duration +1.5sec and +0.5sec per level You can expect monthly balance changes to keep gameplay fine tuned and as fun as possible. However, the Clones themselves will start charging from scratch, as if just deployed. Balance Changes Live The way we approach card balance in Clash Royale is a combination of playtesting and looking at the stats - in particular, card use rates and win rates. Troops affected by a Clone will no longer stop charging - be it a charging Prince or a charging-up Sparky. This is a nice quality of life improvement for the underused Clone spell. so we're making them fly a bit quicker, seeing as not everyone is a Jedi.Ĭlone: No longer resets charging troops (Princes, Sparky, etc.) Your Giant is often dead by the time Arrows land on the Minion Horde attacking him. We're returning some of his former glory -Ī bit less chip damage to towers will help tone down this highly used card. In this round of balance changes we're making a few smaller card tweaks for consistency and quality of life improvements. However at the moment Clash Royale's Double Elixer Draft Challenge is live, so there's a fair bit of gold to be won while you wait.ĭouble Elixir Draft Challenge is live! Win fat stacks of gold and complete the Challenge at 9 ? way we approach card balance in Clash Royale is a combination of playtesting and looking at the stats - in particular, card use rates and win rates.
#CLASH ROYALE BALANCE CHANGES NOVEMBER 2017 UPDATE#
#CLASH ROYALE BALANCE CHANGES NOVEMBER 2017 FULL#
There's plenty more coming in the update, so check out the full list as it appears on the game's blog below. Executioner: Range decreased by 0. Buffs are highlighted in red while nerfs are covered in blue.

Upon spawning there'll now be a delay before she spawns her first two bats, and upon death she'll only spawn three bats instead of four. So here are the balance changes that Clash Royale will be implementing the March 2017 update. That's not all The Night Witch is in for, of course. That's doesn't sound like a mega difference, but you'll probably find it'll even the odds a bit. So, Supercell will be tuning the spawn rate down from two every five-seconds, to two every six-seconds. Zap should be in a burst of 3 similar to lightning (slightly faster in timing) but with reduced damage, in an AOE, and can now kill princess and dart goblin.

This would allow a more easy counter to goblin barrel. You can expect regular balance updates to keep gameplay fine tuned and as fun as possible. In addition, I think the drop time of Royal delivery needs to be reduced by.

You'll probably have noticed that The Night Witch is a wee bit too powerful, given that she spawns a couple of bats before the last two have had a chance to advance. DecemBalance Update Live (12/12) The way we approach card balance in Clash Royale is a combination of playtesting, listening to the community and looking at the stats. This time, it's all about The Night Witch, with Goblin Gang, Tornado, and others also having a bit of a tweak.īalance Changes Coming (6/12) - We're taking a look at the Night Witch, Goblin Gang, Tornado and. Clash Royale will soon be undergoing another balancing update.
